The Language ADFA — Decidability
🌼 What exactly is ADFA?
ADFA is a collection of machines—specifically, DFAs.
But it includes only those DFAs that accept at least one string.
A more relaxed way to say it:
ADFA contains every DFA that isn’t totally useless. If the machine accepts even one string, it is inside ADFA.
If the machine rejects everything, it stays out.
🌍 Why do we care about ADFA?
This language helps us explore a fundamental question:
➤ “Can we always figure out if a DFA accepts something?”
And the good news is: Yes, we can.
This makes ADFA a decidable language.
But why is this so?
Let’s understand the idea in a simple story-like way.
A Simple Analogy: A Map With Treasure
Imagine a DFA as a small world made of rooms:
- Each state is a room.
- Transitions are like doors connecting rooms.
- The start state is where you begin exploring.
- Any room marked as an accepting state contains treasure.
The ADFA question becomes:
“Is there any such path that lets you to reach a treasure room?”
If a path exists → the DFA accepts something.
If no treasure room is reachable → the DFA accepts nothing.
Since the number of rooms is limited, checking all paths is always possible.
How do we decide ADFA?
To decide whether a DFA belongs to ADFA, we follow a simple idea:
✔ Step 1: Start from the initial state
✔ Step 2: Move through every state you can possibly reach
✔ Step 3: Look for a accepting state amongs reachable ones
If we find at least one accepting state → YES, the DFA is in ADFA.
If we explore everything and still find no accepting state → NO.
This search always ends because the DFA has finitely many states.
That’s why ADFA is a decidable language.
📘 Diagram: A Small DFA Example
Here’s a quick ASCII-style visual to make the idea clear.
(start)
|
v
[S] ----0----> [A*]
| \
| \---1---> [B]
|
+---0---> [C]
Legend:
A* = accepting state
This DFA accepts something (for example, the string “0”),
so its description would belong to ADFA.
