Race Around Condition — Sequential Logic Circuits
⚡ Sequential Logic Circuits — Race Around Condition
Let’s imagine you’re flipping a light switch very quickly — faster than your eyes can even follow.
Now, if the light tries to turn ON and OFF repeatedly before you finish flipping it, you’d see it flickering rapidly.
That flickering chaos?
In the world of digital circuits, it’s called the Race Around Condition.
🧠 What Is the Race Around Condition?
The race around condition happens in a JK flip-flop, a type of sequential logic circuit,
when both inputs J and K are set to 1 and the clock pulse stays HIGH for too long.
When that happens, the output keeps toggling (changing between 0 and 1 repeatedly)
during a single clock period — instead of just changing once.
In simple terms:
The output starts “racing” between 0 and 1 — faster than the clock can control it.
🔹 Let’s Recall: What’s a JK Flip-Flop?
A JK flip-flop is like an upgraded version of the SR flip-flop.
It has two inputs — J (Set) and K (Reset) — and a clock that decides when changes happen.
The output, Q, behaves like this:
| J | K | Next Q | Description |
| – | – | ——— | ———— |
| 0 | 0 | No Change | Memory State |
| 0 | 1 | 0 | Reset |
| 1 | 0 | 1 | Set |
| 1 | 1 | Toggle | Output flips |
⚙️ When Does the Race Start?
The “race” begins when:
- J = 1
- K = 1
- Clock pulse width is longer than the flip-flop’s internal delay
Here’s what happens step-by-step:
- The clock goes HIGH.
- Since J = K = 1, the output Q toggles from 0 → 1.
- But before the clock goes LOW, the output’s new value loops back internally, causing it to toggle again: 1 → 0.
- This process repeats — back and forth — as long as the clock is HIGH.
So, instead of one clean toggle per clock pulse, you get multiple rapid toggles — a “race” between states.
🧩 Simple Diagram of the Problem
Here’s a basic illustration of how the JK flip-flop feeds back its output:
+---------------------+
J --->| |
| JK FLIP-FLOP |----> Q (Output)
K --->| |
| CLOCK |
+----------^----------+
|
+---- Feedback Path
When both J and K are 1, this feedback path keeps sending Q’s new value back into the input while the clock remains HIGH.
That’s what causes the uncontrolled toggling.
🌀 Why Is It a Problem?
The race around condition is bad because it makes the circuit unpredictable.
You can’t tell what the final output will be after the clock pulse ends — it depends on how many times it toggled within that time!
In digital systems, predictability is everything.
So, this “racing” behavior is something designers try hard to avoid.
🧰 How to Fix or Prevent It
There are a few clever ways engineers stop this issue:
1. Use Edge-Triggered Flip-Flops
Instead of allowing the flip-flop to respond during the entire HIGH level of the clock,
make it respond only at the edge (rising or falling).
This means the circuit “samples” input only for an instant — no time to race!
2. Use a Master-Slave JK Flip-Flop
This version uses two flip-flops in sequence:
- The master works when the clock is HIGH.
- The slave works when the clock is LOW.
So, the second stage waits for the first to finish before updating the output.
That stops feedback toggling within the same clock pulse.
Here’s a simple block diagram:
+-----------+ +-----------+
| MASTER | ---> | SLAVE | ---> Q
| (Active | | (Active |
CLK--| HIGH) | | LOW) |
+-----------+ +-----------+
This way, even if J = K = 1, the output toggles only once per clock cycle — exactly what we want!
🧩 Analogy to Remember
Think of the JK flip-flop like a person who gets two opposite commands at the same time:
“Turn ON the light!” and “Turn OFF the light!”
If both commands come continuously, they’ll keep flipping the switch rapidly — ON, OFF, ON, OFF!
That’s the race around condition.
But if they’re only allowed to act once per signal (like edge-triggered timing), the confusion stops.
🧾 Quick Summary
| Cause | Condition | Effect | Solution |
|---|---|---|---|
| Clock pulse too long | J = 1, K = 1 | Output toggles repeatedly | Use edge-triggered or master-slave flip-flop |
